package util;

import org.anddev.andengine.opengl.texture.region.TiledTextureRegion;

public class Entity {

	private final TiledTextureRegion entityTextureRegion;

	public Entity(TiledTextureRegion entityTextureRegion) {
		this.entityTextureRegion = entityTextureRegion;
	}

	public TiledTextureRegion getEntityTextureRegion() {
		return entityTextureRegion;
	}
	
}
